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Heading to church on the hill (Fake FPS screenshot)

An atempt to find out how a FPS game in the setting of my graduation project whould look like.

Interface of the game consists of compas with quest marks (above), d-pad controls (down) for switching the type of equipment (d-pad left), activating the flashlight (d-pad up) and changing the fire mode (d-pad right), and the state indicator (lower right corner) which shows the number of ammo magazines, first aid kits and granades, character's stance, healh and effect icon (a bleeding in this case).